Sorry for duplicates Please distribute this CFP to interested colleagues and students. CFP - SBGAMES 2008 - Computing Track ************************************ *** CALL FOR PAPERS *** *** FULL PAPERS - SBGAMES 2008 *** ************************************ >>> Computing Track <<< Belo Horizonte - MG, Brazil 10-12 November, 2008 http://www.inf.pucminas.br/sbgames08/ ================================================= SBGAMES Conference ================================================= SBGames is the main event on game research and development in Latin America. Promoted by the Brazilian Computer Society (SBC) with the support of the Brazilian Electronic Game Development Companies Association (ABRAGAMES), the symposium brings together students, professors, artists, designers and professionals from several universities, research centers and game industry. This is the seventh edition of SBGames and in its current format, the symposium is composed by 4 main tracks (Computing, Art & Design, Industry and Games & Culture), 2 festivals (Independent Games and Art Exhibition), tutorials, keynote presentations, and some satellite events such as the Game School and the Microsoft Academic Days on Game Development in Computer Science Education. In 2008, the symposium will be held in Belo Horizonte - MG, from November 10th to 12th. The event will be co-organized by the Pontifical Catholic University of Minas Gerais (PUC Minas) and the Federal University of Minas Gerais (UFMG). SBGames 2008 WebSite: http://www.inf.pucminas.br/sbgames08/ Complementary information about past editions can be found at: http://www.sbgames.org.br/ ====================================================== COMPUTING TRACK - FULL PAPERS ====================================================== The Computing track presents full papers (oral presentation), technical posters and tutorials. Choose among the different available tracks which one is most adequate to submit your work - https://submissoes.sbc.org.br/sbgames2008 (all tracks). You are invited to submit your work to the COMPUTING TRACK of SBGames 2008. For a list of possible topics see below. Submitted papers of up to 10 pages should be formatted according to the SBGames publication guidelines. Formatting instructions, LaTeX macros and MSWord templates are available below. MSWord: http://www.inf.pucminas.br/sbgames08/Model_SBGames.doc LaTeX: http://www.inf.pucminas.br/sbgames08/sbgames-latex-template.zip Electronic submission: https://submissoes.sbc.org.br/home.cgi?c=737 All contributions must be original, unpublished work and should not exceed 10 pages. Papers may be written in English or Portuguese, but preferably in English. Any work that has previously been published or simultaneously been submitted in substantially similar form to any other conference or journal will be rejected. For research work which is not yet mature enough we suggest to submit to the Technical Posters track of SBGames. **** ATTENTION **** Anonymous submissions (double blind review) sould be made electronically through the SBC JEMS online submission system: https://submissoes.sbc.org.br/home.cgi?c=737 Accepted papers will be published in the Proceedings, and at least one author must be registered, attend and present the work at the conference. >>> NEW THIS YEAR! The authors of the best papers will be invited by the editors of the ACM CIE to submit an extended version of their papers to be published in the ACM Computers in Entertainment: http://www.acm.org/pubs/cie.html Alternatively, it will be also possible to submit the best papers to the IJCGT - International Journal of Computer Games Technology, published by Hindawi Publishing Corporation: http://www.hindawi.com/journals/ijcgt/ The detailed instructions for authors and the process of submission are available at http://www.inf.pucminas.br/sbgames08/ Topics of interest include, but are not limited to: * Affective computing * Architectures, engines, and design patterns * Artificial Intelligence * Augmented Reality * Camera techniques * Computer Animation * Computer Graphics * Console programming * Dedicated hardware * Development process and tools * Emergence Response Simulation * Emotional agents * Facial expressions * Feature Film Techniques in games * Games in Education * HDR techniques * Human-computer Interfaces * Image processing * Image-based rendering and modeling * Intelligent game audio * Interactive and 3D sound * Interactive digital TV * Interface hardware * Lighting techniques * Massive Multiplayer Games * Mobile computing * Models and Infrastructure for networked games * Parallel Processing CPU-GPU * Physical modeling * Procedural modeling * Programming techniques * Realistic physics * Serious games systems * Storytelling * Video processing * Video-based rendering * Virtual reality Topics addressing game design (including specific-style games, graphics and sound), as well as digital art, should be submitted to Arts&Design track, which is also part of SBGames. Papers related to Games and Education/Culture can be submitted to the Game and Culture Track and the Microsoft Academic Days on Game Development in Computer Science Education. ========================================================= Organization ========================================================= >> Conference Chairs * Luiz Chaimowicz (UFMG) - chaimo dcc.ufmg.br * Rosilane Mota (PUC-Minas) - rosilaner.mota gmail.com >> Computing Track Chairs * Chair: Fernando Osório - fosorio gmail.com * Local chair: Zenilton Patrocínio Jr. (PUC-Minas) - zenilton pucminas.br >> Technical Program Committee Adelailson Peixoto UFAL, Brazil Alexandre Sztajnberg UERJ, Brazil André Campos University of Utrecht, Netherlands Bruno Feijó PUC/RJ, Brazil Cesar Pozzer UFSM, Brazil Christian Hofsetz Microsoft, USA Clauirton Siebra UFPE, Brazil Drew Davidson CMU, USA Edmond Prakash Manchester Metropolitan University, UK Eduardo do Valle Simoes USP/ICMC, Brazil Esteban Clua UFF, Brazil Fernando Osório USP/ICMC, Brasil Fernando Trinta UNIFOR / UFPE, Brazil Flávio Soares da Silva USP, Brazil Geber Ramalho UFPE, Brazil Jacques Brancher URI/RS, Brazil Jim TerKeurst University of Teesside, UK João Comba UFRGS, Brazil Jorge Barbosa UNISINOS, Brazil José Saito UFSCar, Brazil Judith Kelner UFPE, Brazil Luiz Chaimowicz UFMG, Brazil Luiz Gonzaga da Silveira Jr UNISINOS, Brazil Manuel M. Oliveira Neto UFRGS, Brazil Marcelo Dreux PUC/RJ, Brazil Marcelo Walter UFPE, Brazil Marcio Pinho PUC/RS, Brazil Maria Andréia Rodrigues UNIFOR, Brazil Martin Hanneghan Liverpool John Moores University, UK Michael Youngblood University of North Carolina at Charlotte - UNCC, USA Patrícia Tedesco UFPE, Brazil Paulo Pagliosa UFMS, Brazil Paulo Rodacki Gomes FURB, Brazil Romero Tori SENAC-SP / USP, Brazil Sérgio Scheer UFPR, Brazil Sílvio Cazella UNISINOS, Brazil Soraia Musse PUC/RS, Brazil Waldemar Celes PUC/RJ, Brazil Zenilton Patrocínio Jr PUC/MG, Brazil ========================================================= IMPORTANT DATES ========================================================= Submission Deadline- Full Papers: August 11, 2008 (Monday) Notification of Acceptance: September 15, 2008 (Monday) Camera-ready: October 6, 2008 (Monday) ========================================================= ORGANIZATION: UFMG - Universidade Federal de Minas Gerais PUC-Minas - Pontifícia Universidade Católica de Minas Gerais PROMOTION: SBC - Sociedade Brasileira de Computação - http://www.sbc.org.br/ ABRAGAMES - Associação Brasileira das Desenvolvedoras de Jogos Eletrônicos - http://www.abragames.org/ SPONSORSHIP: Microsoft - http://www.microsoft.com/ Google - http://www.google.com/ Vetta Labs - http://www.vettalabs.com/ >>>>>>>>>>>>>>>>>>>>>>>>>-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< -- ================================================ Prof. Dr. Fernando Santos Osório - LRM ICMC/USP E-mail: fosorio@gmail.com or osorio@acm.org CV Lattes: http://lattes.cnpq.br/7396818382676736 Homepage: http://osorio.wait4.org/fosorio.html ================================================