GDK - TheGameCreators / DarkBasicPro ************************************ >> CORE dbSyncOn : void dbSyncOn ( void ) dbSyncOff : void dbSyncOff ( void ) dbSync : void dbSync ( void ) dbSyncRate : void dbSyncRate ( int iRate ) dbFastSync : void dbFastSync ( void ) dbCLS : void dbCLS ( void ) dbSetCursor : void dbSetCursor ( int iX, int iY ) dbPrint : void dbPrint ( char* szStatement ) dbInput : void dbInput ( char* szStatement, int iInput ) dbWait : void dbWait ( int iWait ) dbSleep : void dbSleep ( int iSleep ) dbWaitKey : void dbWaitKey ( void ) dbWaitMouse : void dbWaitMouse ( void ) dbSuspendForKey : void dbSuspendForKey ( void ) dbSuspendForMouse : void dbSuspendForMouse ( void ) dbDrawToBack : void dbDrawToBack ( void ) dbDrawToFront : void dbDrawToFront ( void ) dbDrawSpritesFirst : void dbDrawSpritesFirst ( void ) dbDrawSpritesLast : void dbDrawSpritesLast ( void ) dbRandomize : void dbRandomize ( int iSeed ) dbRND : int dbRND ( int iRange ) dbCOS : float dbCOS ( float fValue ) dbSIN : float dbSIN ( float fValue ) dbTAN : float dbTAN ( float fValue ) dbACOS : float dbACOS ( float fValue ) dbASIN : float dbASIN ( float fValue ) dbATAN : float dbATAN ( float fValue ) dbATANFULL : float dbATANFULL ( float fX, float fY ) dbHCOS : float dbHCOS ( float fValue ) dbHSIN : float dbHSIN ( float fValue ) dbHTAN : float dbHTAN ( float fValue ) dbSQRT : float dbSQRT ( float fValue ) dbABS : float dbABS ( float fValue ) dbINT : int dbINT ( float fValue ) dbEXP : float dbEXP ( float fValue ) dbTimer : int dbTimer ( void ) dbInKey$ : char* dbInKey$ ( void ) dbCL$ : char* dbCL$ ( void ) dbGetDate$ : char* dbGetDate$ ( void ) dbGetTime$ : char* dbGetTime$ ( void ) dbCurveValue : float dbCurveValue ( float fDestination, float fCurve, float fSpeed ) dbWrapValue : float dbWrapValue ( float fAngle ) dbNewXValue : float dbNewXValue ( float fX, float fAngle, float fStep ) dbNewYValue : float dbNewYValue ( float fY, float fAngle, float fStep ) dbNewZValue : float dbNewZValue ( float fZ, float fAngle, float fStep ) dbCurveAngle : float dbCurveAngle ( float fDestination, float fCurrent, float fSpeed ) >> TEXT dbText : void dbText ( int iX, int iY, char* szString ) dbCenterText : void dbCenterText ( int iX, int iY, char* szString ) dbSetTextFont : void dbSetTextFont ( char* szFont ) dbSetTextSize : void dbSetTextSize ( int iSize ) dbSetTextOpaque : void dbSetTextOpaque ( void ) dbSetTextTransparent : void dbSetTextTransparent ( void ) dbSetTextToNormal : void dbSetTextToNormal ( void ) dbSetTextToItalic : void dbSetTextToItalic ( void ) dbSetTextToBold : void dbSetTextToBold ( void ) dbSetTextToBoldItalic : void dbSetTextToBoldItalic ( void ) dbPerformCheckListForFonts : void dbPerformCheckListForFonts ( void ) dbTextBackgroundType : int dbTextBackgroundType ( void ) dbTextFont$ : char* dbTextFont$ ( void ) dbTextSize : int dbTextSize ( void ) dbTextStyle : int dbTextStyle ( void ) dbTextWidth : int dbTextWidth ( char* szString ) dbTextHeight : int dbTextHeight ( char* szString ) dbAsc : int dbAsc ( char* szString ) dbBin$ : char* dbBin$ ( int iValue ) dbChr$ : char* dbChr$ ( int iValue ) dbHex$ : char* dbHex$ ( int iValue ) dbLeft$ : char* dbLeft$ ( char* szString, int iValue ) dbLen : int dbLen ( char* szString ) dbLower$ : char* dbLower$ ( char* szString ) dbMid$ : char* dbMid$ ( char* szString, int iValue ) dbRight$ : char* dbRight$ ( char* szString, int iValue ) dbStr$ : char* dbStr$ ( char* szString, int iValue ) dbUpper$ : char* dbUpper$ ( char* szString ) dbVal : int dbVal ( char* szString ) dbSpace$ : char* dbSpace$ ( int iSpace ) >> INPUT dbShowMouse : void dbShowMouse ( void ) dbHideMouse : void dbHideMouse ( void ) dbPositionMouse : void dbPositionMouse ( int iX, int iY ) dbChangeMouse : void dbChangeMouse ( int iCursor ) dbClearEntryBuffer : void dbClearEntryBuffer ( void ) dbWriteToClipboard : void dbWriteToClipboard ( char* szString ) dbWriteToRegistry : void dbWriteToRegistry ( char* szFolder, char* szKey, int iValue ) dbWriteStringToRegistry : void dbWriteStringToRegistry ( char* szFolder, char* szKey, char* szString ) dbPerformCheckListForControlDevices : void dbPerformCheckListForControlDevices ( void ) dbSetControlDevice : void dbSetControlDevice ( char* szDevice ) dbForceUp : void dbForceUp ( int iMagnitude ) dbForceDown : void dbForceDown ( int iMagnitude ) dbForceLeft : void dbForceLeft ( int iMagnitude ) dbForceRight : void dbForceRight ( int iMagnitude ) dbForceAngle : void dbForceAngle ( int iMagnitude, int iAngle, int iDelay ) dbForceNoEffect : void dbForceNoEffect ( void ) dbForceWaterEffect : void dbForceWaterEffect ( int iMagnitude, int iDelay ) dbForceShoot : void dbForceShoot ( int iMagnitude, int iDelay ) dbForceChainsaw : void dbForceChainsaw ( int iMagnitude, int iDelay ) dbForceImpact : void dbForceImpact ( int iMagnitude, int iDelay ) dbForceAutoCenterOn : void dbForceAutoCenterOn ( void ) dbForceAutoCenterOff : void dbForceAutoCenterOff ( void ) dbMouseClick : int dbMouseClick ( void ) dbMouseMoveX : int dbMouseMoveX ( void ) dbMouseMoveY : int dbMouseMoveY ( void ) dbMouseMoveZ : int dbMouseMoveZ ( void ) dbMouseX : int dbMouseX ( void ) dbMouseY : int dbMouseY ( void ) dbMouseZ : int dbMouseZ ( void ) dbUpKey : int dbUpKey ( void ) dbDownKey : int dbDownKey ( void ) dbLeftKey : int dbLeftKey ( void ) dbRightKey : int dbRightKey ( void ) dbControlKey : int dbControlKey ( void ) dbShiftKey : int dbShiftKey ( void ) dbReturnKey : int dbReturnKey ( void ) dbEscapeKey : int dbEscapeKey ( void ) dbSpaceKey : int dbSpaceKey ( void ) dbScanCode : int dbScanCode ( void ) dbKeyState : int dbKeyState ( int iScanCode ) dbEntry$ : char* dbEntry$ ( void ) dbGetClipboard$ : char* dbGetClipboard$ ( void ) dbGetRegistry : int dbGetRegistry ( char* szFolder, char* szKey ) dbGetRegistry$ : char* dbGetRegistry$ ( char* szFolder, char* szKey ) dbJoystickUp : int dbJoystickUp ( void ) dbJoystickDown : int dbJoystickDown ( void ) dbJoystickLeft : int dbJoystickLeft ( void ) dbJoystickRight : int dbJoystickRight ( void ) dbJoystickX : int dbJoystickX ( void ) dbJoystickY : int dbJoystickY ( void ) dbJoystickZ : int dbJoystickZ ( void ) dbJoystickFireA : int dbJoystickFireA ( void ) dbJoystickFireB : int dbJoystickFireB ( void ) dbJoystickFireC : int dbJoystickFireC ( void ) dbJoystickFireD : int dbJoystickFireD ( void ) dbJoystickFireX : int dbJoystickFireX ( int iButton ) dbJoystickSliderA : int dbJoystickSliderA ( void ) dbJoystickSliderB : int dbJoystickSliderB ( void ) dbJoystickSliderC : int dbJoystickSliderC ( void ) dbJoystickSliderD : int dbJoystickSliderD ( void ) dbJoystickTwistX : int dbJoystickTwistX ( void ) dbJoystickTwistY : int dbJoystickTwistY ( void ) dbJoystickTwistZ : int dbJoystickTwistZ ( void ) dbJoystickHatAngle : int dbJoystickHatAngle ( int iHat ) dbControlDeviceName$ : char* dbControlDeviceName$ ( void ) dbControlDeviceX : int dbControlDeviceX ( void ) dbControlDeviceY : int dbControlDeviceY ( void ) dbControlDeviceZ : int dbControlDeviceZ ( void ) >> FILE dbDir : void dbDir ( void ) dbDriveList : void dbDriveList ( void ) dbSetDir : void dbSetDir ( char* szPath ) dbMakeFile : void dbMakeFile ( char* szFilename ) dbMakeDirectory : void dbMakeDirectory ( char* szDirectory ) dbDeleteFile : void dbDeleteFile ( char* szFilename ) dbDeleteDirectory : void dbDeleteDirectory ( char* szDirectory ) dbCopyFile : void dbCopyFile ( char* szSourceFilename, char* szDestinationFilename ) dbMoveFile : void dbMoveFile ( char* szSourceFilename, char* szDestinationFilename ) dbRenameFile : void dbRenameFile ( char* szSourceFilename, char* szNewFilename ) dbExecuteFile : void dbExecuteFile ( char* szFilename, char* szCommandline, char* szDirectory ) dbFindFirst : void dbFindFirst ( void ) dbFindNext : void dbFindNext ( void ) dbCD : void dbCD ( char* szPath ) dbOpenToRead : void dbOpenToRead ( int iFile, char* szFilename ) dbOpenToWrite : void dbOpenToWrite ( int iFile, char* szFilename ) dbCloseFile : void dbCloseFile ( int iFile ) dbReadByte : void dbReadByte ( int iFile, int iVariable ) dbReadFile : void dbReadFile ( int iFile, int iVariable ) dbReadDirBlock : void dbReadDirBlock ( int iFile, char* szFolder ) dbReadFileBlock : void dbReadFileBlock ( int iFile, char* szFilename ) dbReadFloat : void dbReadFloat ( int iFile, float fVariable ) dbReadLong : void dbReadLong ( int iFile, int iVariable ) dbReadMemBlock : void dbReadMemBlock ( int iFile, int iMemBlock ) dbReadString : void dbReadString ( int iFile, char* szString ) dbReadWord : void dbReadWord ( int iFile, int iVariable ) dbWriteWord : void dbWriteWord ( int iFile, int iVariable ) dbWriteByte : void dbWriteByte ( int iFile, int iVariable ) dbWriteLong : void dbWriteLong ( int iFile, int iVariable ) dbWriteDirBlock : void dbWriteDirBlock ( int iFile, char* szFolder ) dbWriteFileBlock : void dbWriteFileBlock ( int iFile, char* szFilename ) dbWriteFloat : void dbWriteFloat ( int iFile, float fVariable ) dbWriteFile : void dbWriteFile ( int iFile, int iVariable ) dbWriteMemBlock : void dbWriteMemBlock ( int iFile, int iMemBlock ) dbWriteString : void dbWriteString ( int iFile, char* szString ) dbSkipBytes : void dbSkipBytes ( int iFile, int iBytesToSkip ) dbWriteByteToFile : void dbWriteByteToFile ( char* szFilename, int iPosition, int iValue ) dbReadByteFromFile : int dbReadByteFromFile ( char* szFilename, int iPosition ) dbPerformCheckListForDrives : void dbPerformCheckListForDrives ( void ) dbPerformCheckListForFiles : void dbPerformCheckListForFiles ( void ) dbMakeMemBlockFromFile : void dbMakeMemBlockFromFile ( int iMemblock, int iFile ) dbMakeFileFromMemBlock : void dbMakeFileFromMemBlock ( int iFile, int iMemBlock ) dbFileExist : int dbFileExist ( char* szFilename ) dbPathExist : int dbPathExist ( char* szPath ) dbGetDir$ : char* dbGetDir$ ( void ) dbAppName$ : char* dbAppName$ ( void ) dbWinDir$ : char* dbWinDir$ ( void ) dbFileEnd : int dbFileEnd ( int iFile ) dbFileOpen : int dbFileOpen ( int iFile ) dbFileSize : int dbFileSize ( char* szFilename ) dbGetFileDate$ : char* dbGetFileDate$ ( void ) dbGetFileName$ : char* dbGetFileName$ ( void ) dbGetFileType : int dbGetFileType ( void ) dbGetFileCreation$ : char* dbGetFileCreation$ ( void ) >> DISPLAY dbPerformCheckListForGraphicsCards : void dbPerformCheckListForGraphicsCards ( void ) dbPerformCheckListForDisplayModes : void dbPerformCheckListForDisplayModes ( void ) dbSetDisplayMode : void dbSetDisplayMode ( int iWidth, int iHeight, int iDepth ) dbSetGraphicsCard : void dbSetGraphicsCard ( char* szName ) dbSetGamma : void dbSetGamma ( int iRed, int iGreen, int iBlue ) dbShowWindow : void dbShowWindow ( void ) dbHideWindow : void dbHideWindow ( void ) dbMaximizeWindow : void dbMaximizeWindow ( void ) dbMinimizeWindow : void dbMinimizeWindow ( void ) dbRestoreWindow : void dbRestoreWindow ( void ) dbSetWindowOn : void dbSetWindowOn ( void ) dbSetWindowOff : void dbSetWindowOff ( void ) dbSetWindowSize : void dbSetWindowSize ( int iWidth, int iHeight ) dbSetWindowTitle : void dbSetWindowTitle ( char* szString ) dbSetWindowLayout : void dbSetWindowLayout ( int iStyle, char* szCaption, int iIcon ) dbSetWindowPosition : void dbSetWindowPosition ( int iX, int iY ) dbLockBackBuffer : void dbLockBackBuffer ( void ) dbUnlockBackBuffer : void dbUnlockBackBuffer ( void ) dbScreenType : int dbScreenType ( void ) dbScreenWidth : int dbScreenWidth ( void ) dbScreenHeight : int dbScreenHeight ( void ) dbScreenDepth : int dbScreenDepth ( void ) dbScreenInvalid : int dbScreenInvalid ( void ) dbScreenFPS : int dbScreenFPS ( void ) dbCurrentGraphicsCard$ : char* dbCurrentGraphicsCard$ ( void ) dbCheckDisplayMode : int dbCheckDisplayMode ( int iWidth, int iHeight, int iDepth ) dbGetBackBufferPtr : int dbGetBackBufferPtr ( void ) dbGetBackBufferWidth : int dbGetBackBufferWidth ( void ) dbGetBackBufferHeight : int dbGetBackBufferHeight ( void ) dbGetBackBufferDepth : int dbGetBackBufferDepth ( void ) dbGetBackBufferPitch : int dbGetBackBufferPitch ( void ) >> BASIC2D dbInk : void dbInk ( int iForeground, int iBackground ) dbCls : void dbCls ( int iColor ) dbDot : void dbDot ( int iX, int iY ) dbLine : void dbLine ( int iX1, int iY1, int iX2, int iY2 ) dbBox : void dbBox ( int iLeft, int iTop, int iRight, int iBottom ) dbCircle : void dbCircle ( int iX, int iY, int iRadius ) dbEllipse : void dbEllipse ( int iX, int iY, int iXRadius, int iYRadius ) dbLockPixels : void dbLockPixels ( void ) dbUnlockPixels : void dbUnlockPixels ( void ) dbRGB : int dbRGB ( int iRed, int iGreen, int iBlue ) dbRGBR : int dbRGBR ( int iRed ) dbRGBG : int dbRGBG ( int iGreen ) dbRGBB : int dbRGBB ( int iBlue ) dbPoint : int dbPoint ( int iX, int iY ) dbGetPixelsPointer : int dbGetPixelsPointer ( void ) dbGetPixelsPitch : int dbGetPixelsPitch ( void ) >> BITMAP dbLoadBitmap : void dbLoadBitmap ( char* szFilename, int iBitmap ) dbCreateBitmap : void dbCreateBitmap ( int iBitmap, int iWidth, int iHeight ) dbDeleteBitmap : void dbDeleteBitmap ( int iBitmap ) dbCopyBitmap : void dbCopyBitmap ( int iFrom, int iTo ) dbFlipBitmap : void dbFlipBitmap ( int iBitmap ) dbMirrorBitmap : void dbMirrorBitmap ( int iBitmap ) dbFadeBitmap : void dbFadeBitmap ( int iBitmap, int iFade ) dbBlurBitmap : void dbBlurBitmap ( int iBitmap, int iBlur ) dbSetCurrentBitmap : void dbSetCurrentBitmap ( int iBitmap ) dbCurrentBitmap : int dbCurrentBitmap ( void ) dbBitmapExist : int dbBitmapExist ( int iBitmap ) dbBitmapWidth : int dbBitmapWidth ( int iBitmap ) dbBitmapHeight : int dbBitmapHeight ( int iBitmap ) dbBitmapDepth : int dbBitmapDepth ( int iBitmap ) dbBitmapMirrored : int dbBitmapMirrored ( int iBitmap ) dbBitmapFlipped : int dbBitmapFlipped ( int iBitmap ) >> SOUND dbLoadSound : void dbLoadSound ( char* szFilename, int iSound ) dbLoad3DSound : void dbLoad3DSound ( char* szFilename, int iSound ) dbSaveSound : void dbSaveSound ( char* szFilename, int iSound ) dbDeleteSound : void dbDeleteSound ( int iSound ) dbCloneSound : void dbCloneSound ( int iDestination, int iSource ) dbPlaySound : void dbPlaySound ( int iSound ) dbLoopSound : void dbLoopSound ( int iSound ) dbStopSound : void dbStopSound ( int iSound ) dbPauseSound : void dbPauseSound ( int iSound ) dbResumeSound : void dbResumeSound ( int iSound ) dbPositionSound : void dbPositionSound ( int iSound, float fX, float fY, float fZ ) dbRecordSound : void dbRecordSound ( int iSound ) dbStopRecordingSound : void dbStopRecordingSound ( void ) dbSetSoundPan : void dbSetSoundPan ( int iSound, int iPan ) dbSetSoundSpeed : void dbSetSoundSpeed ( int iSound, int iFrequency ) dbSetSoundVolume : void dbSetSoundVolume ( int iSound, int iVolume ) dbPositionListener : void dbPositionListener ( float fX, float fY, float fZ ) dbRotateListener : void dbRotateListener ( float fX, float fY, float fZ ) dbScaleListener : void dbScaleListener ( float fScale ) dbSoundExist : int dbSoundExist ( int iSound ) dbSoundType : int dbSoundType ( int iSound ) dbSoundPlaying : int dbSoundPlaying ( int iSound ) dbSoundLooping : int dbSoundLooping ( int iSound ) dbSoundPaused : int dbSoundPaused ( int iSound ) dbSoundPositionX : float dbSoundPositionX ( int iSound ) dbSoundPositionY : float dbSoundPositionY ( int iSound ) dbSoundPositionZ : float dbSoundPositionZ ( int iSound ) dbSoundPan : int dbSoundPan ( int iSound ) dbSoundSpeed : int dbSoundSpeed ( int iSound ) dbSoundVolume : int dbSoundVolume ( int iSound ) dbListenerPositionX : float dbListenerPositionX ( void ) dbListenerPositionY : float dbListenerPositionY ( void ) dbListenerPositionZ : float dbListenerPositionZ ( void ) dbListenerAngleX : float dbListenerAngleX ( void ) dbListenerAngleY : float dbListenerAngleY ( void ) dbListenerAngleZ : float dbListenerAngleZ ( void ) >> MUSIC dbLoadMusic : void dbLoadMusic ( char* szFilename, int iMusic ) dbLoadCDMusic : void dbLoadCDMusic ( int iTrack, int iMusic ) dbDeleteMusic : void dbDeleteMusic ( int iMusic ) dbPlayMusic : void dbPlayMusic ( int iMusic ) dbLoopMusic : void dbLoopMusic ( int iMusic ) dbStopMusic : void dbStopMusic ( int iMusic ) dbPauseMusic : void dbPauseMusic ( int iMusic ) dbResumeMusic : void dbResumeMusic ( int iMusic ) dbSetMusicSpeed : void dbSetMusicSpeed ( int iMusic, int iSpeed ) dbSetMusicVolume : void dbSetMusicVolume ( int iMusic, int iVolume ) dbMusicExist : int dbMusicExist ( int iMusic ) dbMusicPlaying : int dbMusicPlaying ( int iMusic ) dbMusicLooping : int dbMusicLooping ( int iMusic ) dbMusicPaused : int dbMusicPaused ( int iMusic ) dbMusicSpeed : int dbMusicSpeed ( int iMusic ) dbMusicVolume : int dbMusicVolume ( int iMusic ) dbGetNumberOfCDTracks : int dbGetNumberOfCDTracks ( void ) >> SPRITE dbSprite : void dbSprite ( int iSprite, int iX, int iY, int iImage ) dbSetSprite : void dbSetSprite ( int iSprite, int iBackSave, int iTransparency ) dbDeleteSprite : void dbDeleteSprite ( int iSprite ) dbCloneSprite : void dbCloneSprite ( int iSprite, int iDestination ) dbShowSprite : void dbShowSprite ( int iSprite ) dbHideSprite : void dbHideSprite ( int iSprite ) dbHideAllSprites : void dbHideAllSprites ( void ) dbShowAllSprites : void dbShowAllSprites ( void ) dbMoveSprite : void dbMoveSprite ( int iNUmber, float fVelocity ) dbOffsetSprite : void dbOffsetSprite ( int iSprite, int iX, int iY ) dbScaleSprite : void dbScaleSprite ( int iSprite, int iScale ) dbSizeSprite : void dbSizeSprite ( int iSprite, int iX, int iY ) dbStretchSprite : void dbStretchSprite ( int iSprite, int iX, int iY ) dbRotateSprite : void dbRotateSprite ( int iSprite, float fAngle ) dbFlipSprite : void dbFlipSprite ( int iSprite ) dbMirrorSprite : void dbMirrorSprite ( int iSprite ) dbPasteSprite : void dbPasteSprite ( int iSprite, int iX, int iY ) dbCreateAnimatedSprite : void dbCreateAnimatedSprite ( int iSprite, char* szFilename, int iAcross, int iDown, int iImage ) dbPlaySprite : void dbPlaySprite ( int iSprite, int iStart, int iEnd, int iDelay ) dbSetSpriteFrame : void dbSetSpriteFrame ( int iSprite, int iFrame ) dbSetSpritePriority : void dbSetSpritePriority ( int iSprite, int iPriority ) dbSetSpriteImage : void dbSetSpriteImage ( int iSprite, int iImage ) dbSetSpriteAlpha : void dbSetSpriteAlpha ( int iSprite, int iAlpha ) dbSetSpriteDiffuse : void dbSetSpriteDiffuse ( int iSprite, int iRed, int iGreen, int iBlue ) dbSetSpriteTextureCoord : void dbSetSpriteTextureCoord ( int iSprite, int iVertex, float fU, float fV ) dbSpriteExist : int dbSpriteExist ( int iSprite ) dbSpriteX : int dbSpriteX ( int iSprite ) dbSpriteY : int dbSpriteY ( int iSprite ) dbSpriteOffsetX : int dbSpriteOffsetX ( int iSprite ) dbSpriteOffsetY : int dbSpriteOffsetY ( int iSprite ) dbSpriteScaleX : int dbSpriteScaleX ( int iSprite ) dbSpriteScaleY : int dbSpriteScaleY ( int iSprite ) dbSpriteWidth : int dbSpriteWidth ( int iSprite ) dbSpriteHeight : int dbSpriteHeight ( int iSprite ) dbSpriteImage : int dbSpriteImage ( int iSprite ) dbSpriteMirrored : int dbSpriteMirrored ( int iSprite ) dbSpriteFlipped : int dbSpriteFlipped ( int iSprite ) dbSpriteHit : int dbSpriteHit ( int iSprite, int iTarget ) dbSpriteCollision : int dbSpriteCollision ( int iSprite, int iTarget ) dbSpriteAngle : float dbSpriteAngle ( int iSprite ) dbSpriteFrame : int dbSpriteFrame ( int iSprite ) dbSpriteAlpha : int dbSpriteAlpha ( int iSprite ) dbSpriteRed : int dbSpriteRed ( int iSprite ) dbSpriteGreen : int dbSpriteGreen ( int iSprite ) dbSpriteBlue : int dbSpriteBlue ( int iSprite ) dbSpriteVisible : int dbSpriteVisible ( int iSprite ) >> IMAGE dbLoadImage : void dbLoadImage ( char* szFilename, int iImage ) dbSaveImage : void dbSaveImage ( char* szFilename, int iImage ) dbDeleteImage : void dbDeleteImage ( int iImage ) dbGetImage : void dbGetImage ( int iImage, int iLeft, int iTop, int iRight, int iBottom ) dbPasteImage : void dbPasteImage ( int iImage, int iX, int iY ) dbSetImageColorKey : void dbSetImageColorKey ( int iRed, int iGreen, int iBlue ) dbImageExist : int dbImageExist ( int iImage ) >> LIGHT dbMakeLight : void dbMakeLight ( int iLight ) dbDeleteLight : void dbDeleteLight ( int iLight ) dbShowLight : void dbShowLight ( int iLight ) dbHideLight : void dbHideLight ( int iLight ) dbColorLight : void dbColorLight ( int iLight, int iColor ) dbPositionLight : void dbPositionLight ( int iLight, float fX, float fY, float fZ ) dbRotateLight : void dbRotateLight ( int iLight, float fX, float fY, float fZ ) dbPointLight : void dbPointLight ( int iLight, float fX, float fY, float fZ ) dbSetDirectionalLight : void dbSetDirectionalLight ( int iLight, float fX, float fY, float fZ ) dbSetPointLight : void dbSetPointLight ( int iLight, float fX, float fY, float fZ ) dbSetSpotLight : void dbSetSpotLight ( int iLight, float fInner, float fOuter ) dbSetLightRange : void dbSetLightRange ( int iLight, float fDistance ) dbSetLightToObjectPosition : void dbSetLightToObjectPosition ( int iLight, int iObject ) dbSetLightToObjectOrientation : void dbSetLightToObjectOrientation ( int iLight, int iObject ) dbSetVector3ToLightPosition : void dbSetVector3ToLightPosition ( int iVector, int iLight ) dbSetVector3ToLightRotation : void dbSetVector3ToLightRotation ( int iVector, int iLight ) dbSetNormalizationOn : void dbSetNormalizationOn ( void ) dbSetNormalizationOff : void dbSetNormalizationOff ( void ) dbFogOn : void dbFogOn ( void ) dbFogOff : void dbFogOff ( void ) dbFogColor : void dbFogColor ( int iColor ) dbFogDistance : void dbFogDistance ( float fDistance ) dbSetAmbientLight : void dbSetAmbientLight ( int iPercentage ) dbColorAmbientLight : void dbColorAmbientLight ( int iColor ) dbLightExist : int dbLightExist ( int iLight ) dbLightType : int dbLightType ( int iLight ) dbLightVisible : int dbLightVisible ( int iLight ) dbLightRange : float dbLightRange ( int iLight ) dbLightPositionX : float dbLightPositionX ( int iLight ) dbLightPositionY : float dbLightPositionY ( int iLight ) dbLightPositionZ : float dbLightPositionZ ( int iLight ) dbLightDirectionX : float dbLightDirectionX ( int iLight ) dbLightDirectionY : float dbLightDirectionY ( int iLight ) dbLightDirectionZ : float dbLightDirectionZ ( int iLight ) >> CAMERA dbMakeCamera : void dbMakeCamera ( int iCamera ) dbDeleteCamera : void dbDeleteCamera ( int iCamera ) dbMoveCamera : void dbMoveCamera ( float fDistance ) dbPositionCamera : void dbPositionCamera ( float fX, float fY, float fZ ) dbPointCamera : void dbPointCamera ( float fX, float fY, float fZ ) dbRotateCamera : void dbRotateCamera ( float fX, float fY, float fZ ) dbXRotateCamera : void dbXRotateCamera ( float fX ) dbYRotateCamera : void dbYRotateCamera ( float fY ) dbZRotateCamera : void dbZRotateCamera ( float fZ ) dbTurnCameraLeft : void dbTurnCameraLeft ( float fAngle ) dbTurnCameraRight : void dbTurnCameraRight ( float fAngle ) dbPitchCameraUp : void dbPitchCameraUp ( float fAngle ) dbPitchCameraDown : void dbPitchCameraDown ( float fAngle ) dbRollCameraLeft : void dbRollCameraLeft ( float fAngle ) dbRollCameraRight : void dbRollCameraRight ( float fAngle ) dbSetCurrentCamera : void dbSetCurrentCamera ( int iCamera ) dbClearCameraView : void dbClearCameraView ( int iColor ) dbsetCameraFOV : void dbSetCameraFOV ( float fAngle ) dbSetCameraRange : void dbSetCameraRange ( float fNear, float fFar ) dbSetCameraView : void dbSetCameraView ( float fLeft, float fTop, float fRight, float fBottom ) dbSetCameraAspect : void dbSetCameraAspect ( float fRatio ) dbSetCameraRotationXYZ : void dbSetCameraRotationXYZ ( void ) dbSetCameraRotationZYX : void dbSetCameraRotationZYX ( void ) dbSetCameraToFollow : void dbSetCameraToFollow ( float fX, float fY, float fZ, float fAngle, float fDistance, float fHeight, float fSmooth, int iCollision ) dbSetCameraToImage : void dbSetCameraToImage ( int iCamera, int iImage, int iWidth, int iHeight ) dbSetCameraToObjectOrientation : void dbSetCameraToObjectOrientation ( int iObject ) dbSetVector3ToCameraPosition : void dbSetVector3ToCameraPosition ( int iVector, int iCamera ) dbSetVector3ToCameraRotation : void dbSetVector3ToCameraRotation ( int iVector, int iCamera ) dbControlCameraUsingArrowKeys : void dbControlCameraUsingArrowKeys ( int iCamera, float fMove, float fTurn ) dbAutoCamOn : void dbAutoCamOn ( void ) dbAutoCamOff : void dbAutoCamOff ( void ) dbBackdropOn : void dbBackdropOn ( void ) dbBackdropOff : void dbBackdropOff ( void ) dbColorBackdrop : void dbColorBackdrop ( int iColor ) dbTextureBackdrop : void dbTextureBackdrop ( int iImage ) dbScrollBackdrop : void dbScrollBackdrop ( float fU, float fV ) dbCameraPositionX : float dbCameraPositionX ( void ) dbCameraPositionY : float dbCameraPositionY ( void ) dbCameraPositionZ : float dbCameraPositionZ ( void ) dbCameraAngleX : float dbCameraAngleX ( void ) dbCameraAngleY : float dbCameraAngleY ( void ) dbCameraAngleZ : float dbCameraAngleZ ( void ) >> BASIC3D dbLoadObject : void dbLoadObject ( char* szFilename, int iObject ) dbAppendObject : void dbAppendObject ( char* szFilename, int iObject, int iStartFrame ) dbCloneObject : void dbCloneObject ( int iObject, int iSource ) dbInstanceObject : void dbInstanceObject ( int iObject, int iSource ) dbDeleteObject : void dbDeleteObject ( int iObject ) dbShowObject : void dbShowObject ( int iObject ) dbHideObject : void dbHideObject ( int iObject ) dbPositionObject : void dbPositionObject ( int iObject, float fX, float fY, float fZ ) dbScaleObject : void dbScaleObject ( int iObject, float fX, float fY, float fZ ) dbRotateObject : void dbRotateObject ( int iObject, float fX, float fY, float fZ ) dbMoveObject : void dbMoveObject ( int iObject, float fSpeed ) dbPointObject : void dbPointObject ( int iObject, float fX, float fY, float fZ ) dbMoveObjectDown : void dbMoveObjectDown ( int iObject, float fValue ) dbMoveObjectLeft : void dbMoveObjectLeft ( int iObject, float fValue ) dbMoveObjectRight : void dbMoveObjectRight ( int iObject, float fValue ) dbMoveObjectUp : void dbMoveObjectUp ( int iObject, float fValue ) dbXRotateObject : void dbXRotateObject ( int iObject, float fX ) dbYRotateObject : void dbYRotateObject ( int iObject, float fY ) dbZRotateObject : void dbZRotateObject ( int iObject, float fZ ) dbTurnObjectLeft : void dbTurnObjectLeft ( int iObject, float fValue ) dbTurnObjectRight : void dbTurnObjectRight ( int iObject, float fValue ) dbPitchObjectUp : void dbPitchObjectUp ( int iObject, float fValue ) dbPitchObjectDown : void dbPitchObjectDown ( int iObject, float fValue ) dbRollObjectLeft : void dbRollObjectLeft ( int iObject, float fValue ) dbRollObjectRight : void dbRollObjectRight ( int iObject, float fValue ) dbPlayObject : void dbPlayObject ( int iObject ) dbLoopObject : void dbLoopObject ( int iObject ) dbStopObject : void dbStopObject ( int iObject ) dbSetObjectFrame : void dbSetObjectFrame ( int iObject, float fFrame ) dbSetObjectSpeed : void dbSetObjectSpeed ( int iObject, int iSpeed ) dbSetObjectInterpolation : void dbSetObjectInterpolation ( int iObject, int iInterpolation ) CONSTRUCTION COMMANDS dbMakeObject : void dbMakeObject ( int iObject, int iMesh, int iImage ) dbMakeObjectBox : void dbMakeObjectBox ( int iObject, float fWidth, float fHeight, float fDepth ) dbMakeObjectCone : void dbMakeObjectCone ( int iObject, float fSize ) dbMakeObjectCube : void dbMakeObjectCube ( int iObject, float fSize ) dbMakeObjectCylinder : void dbMakeObjectCylinder ( int iObject, float fSize ) dbMakeObjectFromLimb : void dbMakeObjectFromLimb ( int iObject, int iSecondObject, int iLimb ) dbMakeObjectPlain : void dbMakeObjectPlain ( int iObject, float fWidth, float fHeight ) dbMakeObjectSphere : void dbMakeObjectSphere ( int iObject, float fSize ) dbMakeObjectTriangle : void dbMakeObjectTriangle ( int iObject, float X1, float Y1, float Z1, float X2, float Y2, float Z2, float X3, float Y3, float Z3 ) APPEARANCE COMMANDS dbTextureObject : void dbTextureObject ( int iObject, int iImage ) dbColorObject : void dbColorObject ( int iObject, int iColor ) dbGhostObjectOn : void dbGhostObjectOn ( int iObject ) dbGhostObjectOff : void dbGhostObjectOff ( int iObject ) dbFadeObject : void dbFadeObject ( int iObject, int iFade ) dbLockObjectOn : void dbLockObjectOn ( int iObject ) dbLockObjectOff : void dbLockObjectOff ( int iObject ) dbSetObjectTexture : void dbSetObjectTexture ( int iObject, int iMode, int iMipMaps ) dbScaleObjectTexture : void dbScaleObjectTexture ( int iObject, float fU, float fV ) dbScrollObjectTexture : void dbScrollObjectTexture ( int iObject, float fX, float fY ) dbSetObjectSmoothing : void dbSetObjectSmoothing ( int iObject, int iPercentage ) dbShowObjectBounds : void dbShowObjectBounds ( int iObject ) dbHideObjectBounds : void dbHideObjectBounds ( int iObject ) dbSetObject : void dbSetObject ( int iObject, int iWire, int iTransparent, int iCull ) dbSetObjectWireframe :void dbSetObjectWireframe ( int iObject, int iFlag ) dbSetObjectTransparency : void dbSetObjectTransparency ( int iObject, int iFlag ) dbSetObjectCull : void dbSetObjectCull ( int iObject, int iFlag ) dbSetObjectFilter : void dbSetObjectFilter ( int iObject, int iFlag ) dbSetObjectLight : void dbSetObjectLight ( int iObject, int iFlag ) dbSetObjectFog : void dbSetObjectFog ( int iObject, int iFlag ) dbSetObjectAmbient : void dbSetObjectAmbient ( int iObject, int iFlag ) dbSetObjectRotationXYZ : void dbSetObjectRotationXYZ ( int iObject ) dbSetObjectRotationZYX : void dbSetObjectRotationZYX ( int iObject ) dbSetObjectToCameraOrientation : void dbSetObjectToCameraOrientation ( int iObject ) dbSetObjectToObjectOrientation : void dbSetObjectToObjectOrientation ( int iObject, int iSecondObject ) dbDisableObjectZDepth : void dbDisableObjectZDepth ( int iObject ) dbEnableObjectZDepth : void dbEnableObjectZDepth ( int iObject ) dbGlueObjectToLimb : void dbGlueObjectToLimb ( int iObject, int iSecondObject, int iLimb ) dbUnglueObject : void dbUnglueObject ( int iObject ) dbFixObjectPivot : void dbFixObjectPivot ( int iObject ) dbSetObjectDiffuse : void dbSetObjectDiffuse ( int iObject, int iColor ) dbSetObjectAmbience : void dbSetObjectAmbience ( int iObject, int iColor ) dbSetObjectSpecular : void dbSetObjectSpecular ( int iObject, int iColor ) dbSetObjectEmissive : void dbSetObjectEmissive ( int iObject, int iColor ) dbSetObjectSpecularPower : void dbSetObjectSpecularPower ( int iObject, float fPower ) dbSetLightMappingOn : void dbSetLightMappingOn ( int iObject, int iImage ) dbSetDetailMappingOn : void dbSetDetailMappingOn ( int iObject, int iImage ) dbSetBlendMappingOn : void dbSetBlendMappingOn ( int iObject, int iImage, int iBlend ) dbSetSphereMappingOn : void dbSetSphereMappingOn ( int iObject, int iImage ) dbSetCubeMappingOn : void dbSetCubeMappingOn ( int iObject, int iFace1, int iFace2, int iFace3, int iFace4, int iFace5, int iFace6 ) dbSetBumpMappingOn : void dbSetBumpMappingOn ( int iObject, int iImage ) dbSetCartoonShadingOn : void dbSetCartoonShadingOn ( int iObject, int iShadeImage, int iEdgeImage ) dbSetRainbowShadingOn : void dbSetRainbowShadingOn ( int iObject, int iRainbow ) dbSetShadowShadingOn : void dbSetShadowShadingOn ( int iObject ) dbSetReflectionShadingOn : void dbSetReflectionShadingOn ( int iObject ) dbSetAlphaMappingOn : void dbSetAlphaMappingOn ( int iObject, int iPercentage ) dbSetEffectOn : void dbSetEffectOn ( int iObject, char* szFXFile, int iTextureFlag ) dbSetShadingOff : void dbSetShadingOff ( int iObject ) dbLoadEffect : void dbLoadEffect ( char* szFilename, int iEffect, int iTextureFlag ) dbDeleteEffect : void dbDeleteEffect ( int iEffect ) dbSetObjectEffect : void dbSetObjectEffect ( int iObject, int iEffect ) dbSetLimbEffect : void dbSetLimbEffect ( int iObject, int iLimb, int iEffect ) dbPerformCheckListForEffectValues : void dbPerformCheckListForEffectValues ( int iEffect ) dbPerformCheckListForEffectErrors : void dbPerformCheckListForEffectErrors ( int iEffect ) dbSetEffectConstantBoolean : void dbSetEffectConstantBoolean ( int iEffect, char* szConstant, int iValue ) dbSetEffectConstantInteger : void dbSetEffectConstantInteger ( int iEffect, char* szConstant, int iValue ) dbSetEffectConstantFloat : void dbSetEffectConstantFloat ( int iEffect, char* szConstant, float fValue ) dbSetEffectConstantVector : void dbSetEffectConstantVector ( int iEffect, char* szConstant, int iVector ) dbSetEffectConstantMatrix : void dbSetEffectConstantMatrix ( int iEffect, char* szConstant, int iMatrix ) dbSetEffectTechnique : void dbSetEffectTechnique ( int iEffect, char* szTechnique ) dbSetEffectTranspose : void dbSetEffectTranspose ( int iEffect, int iTransposeFlag ) COLLISION COMMANDS dbMakeObjectCollisionBox : void dbMakeObjectCollisionBox ( int iObject, float X1, float Y1, float Z1, float X2, float Y2, float Z2, int iCollisionFlag ) dbDeleteObjectCollisionBox : void dbDeleteObjectCollisionBox ( int iObject ) dbSetObjectCollisionOn : void dbSetObjectCollisionOn ( int iObject ) dbSetObjectCollisionOff : void dbSetObjectCollisionOff ( int iObject ) dbSetObjectCollisionToBoxes : void dbSetObjectCollisionToBoxes ( int iObject ) dbSetObjectCollisionToPolygons : void dbSetObjectCollisionToPolygons ( int iObject ) dbSetObjectCollisionToSpheres : void dbSetObjectCollisionToSpheres ( int iObject ) dbSetGlobalCollisionOn : void dbSetGlobalCollisionOn ( void ) dbSetGlobalCollisionOff : void dbSetGlobalCollisionOff ( void ) dbSetObjectRadius : void dbSetObjectRadius ( int iObject, float fRadius ) dbAutomaticObjectCollision : void dbAutomaticObjectCollision ( int iObject, float fRadius, int iResponse ) dbAutomaticCameraCollision : void dbAutomaticCameraCollision ( int iObject, float fRadius, int iResponse ) dbMakeStaticCollisionBox : void dbMakeStaticCollisionBox ( float X1, float Y1, float Z1, float X2, float Y2, float Z2 ) LIMB COMMANDS dbPerformCheckListForObjectLimbs : void dbPerformCheckListForObjectLimbs ( int iObject ) dbOffsetLimb : void dbOffsetLimb ( int iObject, int iLimb, float fX, float fY, float fZ ) dbScaleLimb : void dbScaleLimb ( int iObject, int iLimb, float fX, float fY, float fZ ) dbRotateLimb : void dbRotateLimb ( int iObject, int iLimb, float fX, float fY, float fZ ) dbShowLimb : void dbShowLimb ( int iObject, int iLimb ) dbHideLimb : void dbHideLimb ( int iObject, int iLimb ) dbTextureLimb : void dbTextureLimb ( int iObject, int iLimb, int iImage ) dbColorLimb : void dbColorLimb ( int iObject, int iLimb, int iColor ) dbScaleLimbTexture : void dbScaleLimbTexture ( int iObjct, int iLimb, float fU, float fV ) dbScrollLimbTexture : void dbScrollLimbTexture ( int iObject, int iLmb, float fX, float fY ) dbAddLimb : void dbAddLimb ( int iObject, int iLimb, int iMesh ) dbLinkLimb : void dbLinkLimb ( int iObject, int iParent, int iChild ) dbRemoveLimb : void dbRemoveLimb ( int iObject, int iLimb ) dbSetLimbSmoothing : void dbSetLimbSmoothing ( int iObject, int iLimb, int iPercentage ) MESH COMMANDS dbLoadMesh : void dbLoadMesh ( char* szFilename, int iMesh ) dbSaveMesh : void dbSaveMesh ( char* szFilename, int iMesh ) dbDeleteMesh : void dbDeleteMesh ( int iMesh ) dbChangeMesh : void dbChangeMesh ( int iObject, int iLimb, int iMesh ) dbMakeMeshFromObject : void dbMakeMeshFromObject ( int iMesh, int iObject ) SHADER COMMANDS dbCreateVertexShaderFromFile : void dbCreateVertexShaderFromFile ( int iShader, char* szFilename ) dbDeleteVertexShader : void dbDeleteVertexShader ( int iShader ) dbSetVertexShaderOn : void dbSetVertexShaderOn ( int iObject, int iShader ) dbSetVertexShaderOff : void dbSetVertexShaderOff ( int iObject ) dbSetVertexShaderVector : void dbSetVertexShaderVector ( int iShader, int iConstant, int iVector, int iConstantCount ) dbSetVertexShaderMatrix : void dbSetVertexShaderMatrix ( int iShader, int iConstant, int iMatrix, int iConstantCount ) dbSetVertexShaderStream : void dbSetVertexShaderStream ( int iShader, int iPosition, int iData, int iDataType ) dbSetVertexShaderStreamCount : void dbSetVertexShaderStreamCount ( int iShader, int iCount ) dbConvertObjectFVF : void dbConvertObjectFVF ( int iObject, int iFVFFormat ) dbCreatePixelShaderFromFile : void dbCreatePixelShaderFromFile ( int iShader, char* szFilename ) dbDeletePixelShader : void dbDeletePixelShader ( int iShader ) dbSetPixelShaderOn : void dbSetPixelShaderOn ( int iObject, int iShader ) dbSetPixelShaderOff : void dbSetPixelShaderOff ( int iObject ) dbSetPixelShaderTexture : void dbSetPixelShaderTexture ( int iNumber, int iSlot, int iImage ) dbFlushVideoMemory : void dbFlushVideoMemory ( void ) dbCompileCSG : void dbCompileCSG ( char* szInputXFile, char* szOutputXFile ) OBJECT EXPRESSIONS dbObjectExist : int dbObjectExist ( int iObject ) dbObjectVisible : int dbObjectVisible ( int iObject ) dbObjectPlaying : int dbObjectPlaying ( int iObject ) dbObjectLooping : int dbObjectLooping ( int iObject ) dbObjectPositionX : float dbObjectPositionX ( int iObject ) dbObjectPositionY : float dbObjectPositionY ( int iObject ) dbObjectPositionZ : float dbObjectPositionZ ( int iObject ) dbObjectSize : float dbObjectSize ( int iObject ) dbObjectSizeX : float dbObjectSizeX ( int iObject ) dbObjectSizeY : float dbObjectSizeY ( int iObject ) dbObjectSizeZ : float dbObjectSizeZ ( int iObject ) dbObjectAngleX : float dbObjectAngleX ( int iObject ) dbObjectAngleY : float dbObjectAngleY ( int iObject ) dbObjectAngleZ : float dbObjectAngleZ ( int iObject ) dbObjectFrame : int dbObjectFrame ( int iObject ) dbObjectSpeed : int dbObjectSpeed ( int iObject ) dbObjectInterpolation : int dbObjectInterpolation ( int iObject ) dbTotalObjectFrames : int dbTotalObjectFrames ( int iObject ) COLLISION EXPRESSIONS dbObjectHit : int dbObjectHit ( int iObjectA, int iObjectB ) dbObjectCollision : int dbObjectCollision ( int iObjectA, int iObjectB ) dbGetObjectCollisionX : float dbGetObjectCollisionX ( void ) dbGetObjectCollisionY : float dbGetObjectCollisionY ( void ) dbGetObjectCollisionZ : float dbGetObjectCollisionZ ( void ) dbObjectCollisionRadius : float dbObjectCollisionRadius ( int iObject ) dbObjectCollisionCenterX : float dbObjectCollisionCenterX ( int iObject ) dbObjectCollisionCenterY : float dbObjectCollisionCenterY ( int iObject ) dbObjectCollisionCenterZ : float dbObjectCollisionCenterZ ( int iObject ) dbIntersectObject : float dbIntersectObject ( int iObject, float fX, float fY, float fZ, float fToX, float fToY, float fToZ ) LIMB EXPRESSIONS dbLimbExist : int dbLimbExist ( int iObject, int iLimb ) dbLimbName$ : char* dbLimbName$ ( int iObject, int iLimb ) dbLimbVisible : int dbLimbVisible ( int iObject, int iLimb ) dbLimbOffsetX : float dbLimbOffsetX ( int iObject, int iLimb ) dbLimbOffsetY : float dbLimbOffsetY ( int iObject, int iLimb ) dbLimbOffsetZ : float dbLimbOffsetZ ( int iObject, int iLimb ) dbLimbScaleX : float dbLimbScaleX ( int iObject, int iLimb ) dbLimbScaleY : float dbLimbScaleY ( int iObject, int iLimb ) dbLimbScaleZ : float dbLimbScaleZ ( int iObject, int iLimb ) dbLimbAngleX : float dbLimbAngleX ( int iObject, int iLimb ) dbLimbAngleY : float dbLimbAngleY ( int iObject, int iLimb ) dbLimbAngleZ : float dbLimbAngleZ ( int iObject, int iLimb ) dbLimbTexture : int dbLimbTexture ( int iObject, int iLimb ) dbLimbTextureName : char* dbLimbTextureName ( int iObject, int iLimb ) dbLimbDirectionX : float dbLimbDirectionX ( int iObject, int iLimb ) dbLimbDirectionY : float dbLimbDirectionY ( int iObject, int iLimb ) dbLimbDirectionZ : float dbLimbDirectionZ ( int iObject, int iLimb ) dbLimbPositionX : float dbLimbPositionX ( int iObject, int iLimb ) dbLimbPositionY : float dbLimbPositionY ( int iObject, int iLimb ) dbLimbPositionZ : float dbLimbPositionZ ( int iObject, int iLimb ) dbCheckLimbLink : int dbCheckLimbLink ( int iObject, int iLimb ) STATIC COLLISION EXPRESSIONS dbStaticLineOfSight : int dbStaticLineOfSight ( float fX1, float fY1, float fZ1, float fX2, float fY2, float fZ2, float fWidth, float fAccuracy ) dbStaticLineOfSightX : float dbStaticLineOfSightX ( void ) dbStaticLineOfSightY : float dbStaticLineOfSightY ( void ) dbStaticLineOfSightZ : float dbStaticLineOfSightZ ( void ) dbGetStaticCollisionHit : int dbGetStaticCollisionHit ( float fOX1, float fOY1, float fOZ1, float fOX2, float fOY2, float fOZ2, float fNX1, float fNY1, float fNZ1, float fNX2, float fNY2, float fNZ2 ) dbGetStaticCollisionX : float dbGetStaticCollisionX ( void ) dbGetStaticCollisionY : float dbGetStaticCollisionY ( void ) dbGetStaticCollisionZ : float dbGetStaticCollisionZ ( void ) SCREEN OBJECT EXPRESSIONS dbObjectInScreen : int dbObjectInScreen ( int iObject ) dbObjectScreenX : int dbObjectScreenX ( int iObject ) dbObjectScreenY : int dbObjectScreenY ( int iObject ) dbPickObject : int dbPickObject ( int iX, int iY, int iObjectStart, int iObjectEnd ) dbPickScreen : void dbPickScreen ( int iX, int iY, float fDistance ) dbGetPickDistance : float dbGetPickDistance ( void ) dbGetPickVectorX : float dbGetPickVectorX ( void ) dbGetPickVectorY : float dbGetPickVectorY ( void ) dbGetPickVectorZ : float dbGetPickVectorZ ( void ) AVAILABILITY EXPRESSIONS dbAlphaBlendingAvailable : int dbAlphaBlendingAvailable ( void ) dbAlphaAvailable :int dbAlphaAvailable ( void ) dbAlphaComparisionAvailable : int dbAlphaComparisionAvailable ( void ) dbAnistropicFilteringAvailable : int dbAnistropicFilteringAvailable ( void ) dbAntiAliasAvailable : int dbAntiAliasAvailable ( void ) dbBlitSysToLocalAvailable : int dbBlitSysToLocalAvailable ( void ) dbCalibrateGammaAvailable : int dbCalibrateGammaAvailable ( void ) dbClipAndScalePointsAvailable : int dbClipAndScalePointsAvailable ( void ) dbClipTLVertsAvailable : int dbClipTLVertsAvailable ( void ) dbColorPerspectiveAvailable : int dbColorPerspectiveAvailable ( void ) dbColorWriteEnableAvailable : int dbColorWriteEnableAvailable ( void ) dbCubeMapAvailable : int dbCubeMapAvailable ( void ) dbCullCCWAvailable : int dbCullCCWAvailable ( void ) dbCullCWAvailable : int dbCullCWAvailable ( void ) dbGetDeviceType : int dbGetDeviceType ( void ) dbDitherAvailable : int dbDitherAvailable ( void ) dbFilteringAvailable : int dbFilteringAvailable ( void ) dbFogRangeAvailable : int dbFogRangeAvailable ( void ) dbFogTableAvailable : int dbFogTableAvailable ( void ) dbFogVertexAvailable : int dbFogVertexAvailable ( void ) dbFogAvailable : int dbFogAvailable ( void ) dbFullscreenGammaAvailable : int dbFullscreenGammaAvailable ( void ) dbGetMaximumLights : int dbGetMaximumLights ( void ) dbGetMaximumPixelShaderValue : int dbGetMaximumPixelShaderValue ( void ) dbGetMaximumTextureHeight : int dbGetMaximumTextureHeight ( void ) dbGetMaximumTextureWidth : int dbGetMaximumTextureWidth ( void ) dbGetMaximumVertexShaderConstants : int dbGetMaximumVertexShaderConstants ( void ) dbGetMaximumVolumeExtent : int dbGetMaximumVolumeExtent ( void ) dbMipCubeMapAvailable : int dbMipCubeMapAvailable ( void ) dbMipMapAvailable : int dbMipMapAvailable ( void ) dbMipMapLodBiasAvailable : int dbMipMapLodBiasAvailable ( void ) dbMipMapVolumeAvailable : int dbMipMapVolumeAvailable ( void ) dbNonPowTexturesAvailable : int dbNonPowTexturesAvailable ( void ) dbPerspectiveTexturesAvailable : int dbPerspectiveTexturesAvailable ( void ) dbGetMaximumPixelShaderVersion : float dbGetMaximumPixelShaderVersion ( void ) dbProjectedTexturesAvailable : int dbProjectedTexturesAvailable ( void ) dbRenderAfterFlipAvailable : int dbRenderAfterFlipAvailable ( void ) dbRenderWindowedAvailable : int dbRenderWindowedAvailable ( void ) dbSeperateTextureMemoriesAvailable : int dbSeperateTextureMemoriesAvailable ( void ) dbOnlySquareTexturesAvailable : int dbOnlySquareTexturesAvailable ( void ) dbTNLAvailable : int dbTNLAvailable ( void ) dbTLVertexSystemMemoryAvailable : int dbTLVertexSystemMemoryAvailable ( void ) dbTLVertexVideoMemoryAvailable : int dbTLVertexVideoMemoryAvailable ( void ) dbNonLocalVideoMemoryAvailable : int dbNonLocalVideoMemoryAvailable ( void ) dbTextureSystemMemoryAvailable : int dbTextureSystemMemoryAvailable ( void ) dbTextureVideoMemoryAvailable : int dbTextureVideoMemoryAvailable ( void ) dbGetMaximumVertexShaderVersion : float dbGetMaximumVertexShaderVersion ( void ) dbVolumeMapAvailable : int dbVolumeMapAvailable ( void ) dbWBufferAvailable : int dbWBufferAvailable ( void ) dbWFogAvailable : int dbWFogAvailable ( void ) dbZBufferAvailable : int dbZBufferAvailable ( void ) dbZFogAvailable : int dbZFogAvailable ( void ) dbMeshExist : int dbMeshExist ( int iMesh ) dbEffectExist : int dbEffectExist ( int iEffect ) dbVertexShaderExist :int dbVertexShaderExist ( int iShader ) dbPixelShaderExist : int dbPixelShaderExist ( int iShader ) dbStatistic : int dbStatistic ( int iCode ) >> MATRIX dbMakeMatrix : void dbMakeMatrix ( int MatrixNumber, float Width, float Height, int XSegments, int ZSegments ) dbDeleteMatrix : void dbDeleteMatrix ( int MatrixNumber ) dbPrepareMatrixTexture : void dbPrepareMatrixTexture ( int MatrixNumber, int ImageNumber, int Across, int Down ) dbPositionMatrix : void dbPositionMatrix ( int Matrix Number, float X, float Y, float Z ) dbFillMatrix : void dbFillMatrix ( int MatrixNumber, float Height, int TileNumber ) dbRandomizeMatrix : void dbRandomizeMatrix ( int MatrixNumber, float MaximumHeight ) dbGhostMatrixOn : void dbGhostMatrixOn ( int MatrixNumber ) dbGhostMatrixOff : void dbGhostMatrixOff ( int MatrixNumber ) dbSetMatrixWireframeOn : void dbSetMatrixWireframeOn ( int MatrixNumber ) dbSetMatrixWireframeOff : void dbSetMatrixWireframeOff ( int MatrixNumber ) dbSetVector3ToMatrixPosition : void dbSetVector3ToMatrixPosition ( int Vector, int MatrixNumber ) dbSetMatrixTexture : void dbSetMatrixTexture ( int MatrixNumber, int TextureMode, int MipMode ) dbSetMatrix : void dbSetMatrix ( int MatrixNumber, int Wire, int Transparency, int Cull, int Filter, int Light, int Fog, int Ambient ) dbSetMatrixTrim : void dbSetMatrix ( int MatrixNumber, float TrimX, float TrimY ) dbSetMatrixPriority : void dbSetMatrixPriority ( int MatrixNumber, int PriorityFlag ) dbShiftMatrixDown : void dbShiftMatrixDown ( int MatrixNumber ) dbShiftMatrixLeft : void dbShiftMatrixLeft ( int MatrixNumber ) dbShiftMatrixRight : void dbShiftMatrixRight ( int MatrixNumber ) dbShiftMatrixUp : void dbShiftMatrixUp ( int MatrixNumber ) dbSetMatrixHeight : void dbSetMatrixHeight ( int MatrixNumber, int TileX, int TileZ, float Height ) dbSetMatrixNormal : void dbSetMatrixNormal ( int MatrixNumber, int TileX, int TileZ, float NX, float NY, float NZ ) dbSetMatrixTile : void dbSetMatrixTile ( int MatrixNumber, int TileX, int TileZ, int TileNumber ) dbUpdateMatrix : void dbUpdateMatrix ( int MatrixNumber ) dbMatrixExist : int dbMatrixExist ( int MatrixNumber ) dbMatrixPositionX : float dbMatrixPositionX ( int MatrixNumber ) dbMatrixPositionY : float dbMatrixPositionY ( int MatrixNumber ) dbMatrixPositionZ : float dbMatrixPositionZ ( int MatrixNumber ) dbMatrixTileCount : int dbMatrixTileCount ( int MatrixNumber ) dbMatrixTilesExist : int dbMatrixTilesExist ( int MatrixNumber ) dbMatrixWireframeState : int dbMatrixWireframeState ( int MatrixNumber ) dbGetGroundHeight : float dbGetGroundHeight ( int MatrixNumber, float X, float Z ) dbGetMatrixHeight : float dbGetMatrixHeight ( int MatrixNumber, int TileX, int TileZ ) >> WORLD dbLoadBSP : void dbLoadBSP ( char*PK3Filename, char* BSPFilename ) dbDeleteBSP : void dbDeleteBSP ( void ) dbSetBSPCamera : void dbSetBSPCamera ( int CameraNumber ) dbSetBSPCameraCollision : void dbSetBSPCameraCollision ( int CollisionIndex, int CameraNumber, float Radius, int Response ) dbSetBSPObjectCollision : void dbSetBSPObjectCollision ( int CollisionIndex, int ObjectNumber, float Radius, int Response ) dbSetBSPCollisionThreshold : void dbSetBSPCollisionThreshold ( int CollisionIndex, float Sensitivity ) dbSetBSPCollisionOff : void dbSetBSPCollisionOff ( int CollisionIndex ) dbSetBSPCameraCollisionRadius : void dbSetBSPCameraCollisionRadius ( int CollisionIndex, int CameraNumber, float X, float Y, float Z ) dbSetBSPObjectCollisionRadius : void dbSetBSPObjectCollisionRadius ( int CollisionIndex, int ObjectNumber, float X, float Y, float Z ) dbSetBSPCollisionHeightAdjustment : void dbSetBSPCollisionHeightAdjustment ( int CollisionIndex, float Height ) dbSetBSPMultiTexturingOn : void dbSetBSPMultiTexturingOn ( void ) dbSetBSPMultiTexturingOff : void dbSetBSPMultiTexturingOff ( void ) dbProcessBSPCollision : void dbProcessBSPCollision ( int CollisionIndex ) dbBSPCollisionHit : int dbBSPCollisionHit ( int CollisionIndex ) dbBSPCollisionX : float dbBSPCollisionX ( int CollisionIndex ) dbBSPCollisionY : float dbBSPCollisionY ( int CollisionIndex ) dbBSPCollisionZ : float dbBSPCollisionZ ( int CollisionIndex ) >> PARTICLES dbMakeParticles : void dbMakeParticles ( int ParticleNumber, int ImageNumber, int Frequency, float Radius ) dbMakeSnowParticles : void dbMakeSnowParticles ( int ParticleNumber, int ImageNumber, int Frequency, float X, float Y, float Z, float Width, float Height, float Depth ) dbMakeFireParticles : void dbMakeFireParticles ( int ParticleNumber, int ImageNumber, int Frequency, float X, float Y, float Z, float Width, float Height, float Depth ) dbDeleteParticles : void dbDeleteParticles ( int ParticleNumber ) dbShowParticles : void dbShowParticles ( int ParticleNumber ) dbHideParticles : void dbHideParticles ( int ParticleNumber ) dbPositionParticles : void dbPositionParticles ( int ParticleNumber, float X, float Y, float Z ) dbPositionParticleEmissions : void dbPositionParticleEmissions ( int ParticleNumber, float X, float Y, float Z ) dbRotateParticles : void dbRotateParticles ( int ParticleNumber, float X, float Y, float Z ) dbSetVector3ToParticlesPosition : void dbSetVector3ToParticlesPosition ( int Vector, int ParticleNumber ) dbSetVector3ToParticlesRotation : void dbSetVector3ToParticlesRotation ( int Vector, int ParticleNumber ) dbColorParticles : void dbColorParticles ( int ParticleNumber, int Red, int Green, int Blue ) dbSetParticleEmissions : void dbSetParticleEmissions ( int ParticleNumber, int Frequency ) dbSetParticleVelocity : void dbSetParticleVelocity ( int ParticleNumber, float VelocityValue ) dbSetParticleGravity : void dbSetParticleGravity ( int ParticleNumber, float GravityValue ) dbSetParticleSpeed : void dbSetParticleSpeed ( int ParticleNumber, int SecondsPerFrame ) dbSetParticleChaos : void dbSetParticleChaos ( int ParticleNumber, float Chaos Value ) dbSetParticleFloor : void dbSetParticleFloor ( int ParticleNumber, int FloorFlag ) dbSetParticleLife : void dbSetParticleLife ( int ParticleNumber, int LifePercentage ) dbGhostParticlesOn : void dbGhostParticlesOn ( int ParticleNumber, int GhostMode ) dbGhostParticlesOff : void dbGhostParticlesOff ( int ParticleNumber ) dbParticlesExist : int dbParticlesExist ( int ParticleNumber ) dbParticlesPositionX : float dbParticlesPositionX ( int ParticleNumber ) dbParticlesPositionY : float dbParticlesPositionY ( int ParticleNumber ) dbParticlesPositionZ : float dbParticlesPositionZ ( int ParticleNumber ) >> 3DMATHS dbAddMatrix4 : void dbAddMatrix4 ( int Matrix4Result, int Matrix4A, int Matrix4B ) dbAddVector2 : void dbAddVector2 ( int VectorResult, int VectorA, int VectorB ) dbAddVector3 : void dbAddVector3 ( int VectorResult, int VectorA, int VectorB ) dbAddVector4 : void dbAddVector4 ( int VectorResult, int VectorA, int VectorB ) dbBuildLookAtLHMatrix4 : void dbBuildLookAtLHMatrix4 ( int Matrix4Result, float Vector3Eye, float Vector3At, float Vector3Up ) dbBuildLookAtRHMatrix4 : void dbBuildLookAtRHMatrix4 ( int Matrix4Result, float Vector3Eye, float Vector3At, float Vector3Up ) dbBuildOrthoLHMatrix4 : void dbBuildOrthoLHMatrix4 ( int Matrix4Result, int Width, int Height, float Near, float Far ) dbBuildOrthoRHMatrix4 : void dbBuildOrthoRHMatrix4 ( int Matrix4Result, int Width, int Height, float Near, float Far ) dbBuildFOVLHMatrix4 : void dbBuildFOVLHMatrix4 ( int Matrix4Result, float FOV, float Aspect, float Near, float Far ) dbBuildFOVRHMatrix4 : void dbBuildFOVRHMatrix4 ( int Matrix4Result, float FOV, float Aspect, float Near, float Far ) dbBuildPerspectiveLHMatrix4 : void dbBuildPerspectiveLHMatrix4 ( int Matrix4Result, int Width, int Height, float Near, float Far ) dbBuildPerspectiveRHMatrix4 : void dbBuildPerspectiveRHMatrix4 ( int Matrix4Result, int Width, int Height, float Near, float Far ) dbBuildReflectionMatrix4 : void dbBuildReflectionMatrix4 ( int Matrix4Result, float PlaneA, float PlaneB, float PlaneC, float PlaneD ) dbBuildRotationAxisMatrix4 : void dbBuildRotationAxisMatrix4 ( int Matrix4Result, float Vector3Axis, float Angle ) dbCatMullRomVector2 : void dbCatMullRomVector2 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float Value ) dbCatMullRomVector3 : void dbCatMullRomVector3 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float Value ) dbCatMullRomVector4 : void dbCatMullRomVector4 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float Value ) dbCopyMatrix4 : void dbCopyMatrix4 ( int Matrix4Result, int Matrix4Source ) dbCopyVector2 : void dbCopyVector2 ( int VectorResult, int VectorSource ) dbCopyVector3 : void dbCopyVector3 ( int VectorResult, int VectorSource ) dbCopyVector4 : void dbCopyVector4 ( int VectorResult, int VectorSource ) dbCrossProductVector3 : void dbCrossProductVector3 ( int VectorResult, int VectorA, int VectorB ) dbDeleteMatrix4 : int dbDeleteMatrix4 ( int Matrix4Result ) dbDeleteVector2 : int dbDeleteVector2 ( int Vector ) dbDeleteVector3 : int dbDeleteVector3 ( int Vector ) dbDeleteVector4 : int dbDeleteVector3 ( int Vector ) dbDivideMatrix4 : void dbDivideMatrix4 ( int Matrix4Result, float Value ) dbDivideVector2 : void dbDivideVector2 ( int VectorResult, float Value ) dbDivideVector3 : void dbDivideVector3 ( int VectorResult, float Value ) dbDivideVector4 : void dbDivideVector4 ( int VectorResult, float Value ) dbDotProductVector2 : float dbDotProductVector2 ( int VectorA, int VectorB ) dbDotProductVector3 : float dbDotProductVector3 ( int VectorA, int VectorB ) dbBCCVector2 : void dbBCCVector2 ( int VectorResult, int VectorA, int VectorB, VectorC, int FValue, int GBValue ) dbBCCVector3 : void dbBCCVector3 ( int VectorResult, int VectorA, int VectorB, VectorC, int FValue, int GBValue ) dbBCCVector4 : void dbBCCVector4 ( int VectorResult, int VectorA, int VectorB, VectorC, int FValue, int GBValue ) dbCCWVector2 : float dbCCWVector2 ( int VectorA, int VectorB ) dbSquaredLengthVector2 : float dbSquaredLengthVector2 ( int Vector ) dbSquaredLengthVector3 : float dbSquaredLengthVector3 ( int Vector ) dbSquaredLengthVector4 : float dbSquaredLengthVector4 ( int Vector ) dbLengthVector2 : float dbLengthVector2 ( int Vector ) dbLengthVector3 : float dbLengthVector3 ( int Vector ) dbLengthVector4 : float dbLengthVector4 ( int Vector ) dbProjectionMatrix4 : void dbProjectionMatrix4 ( int Matrix4Result ) dbViewMatrix4 : void dbViewMatrix4 ( int Matrix4Result ) dbWVector4 : float dbWVector4 ( int Vector ) dbWorldMatrix4 : void dbWorldMatrix4 ( Matrix4Result ) dbXVector2 : float dbXVector2 ( int Vector ) dbXVector3 : float dbXVector3 ( int Vector ) dbXVector4 : float dbXVector4 ( int Vector ) dbYVector2 : float dbYVector2 ( int Vector ) dbYVector3 : float dbYVector3 ( int Vector ) dbYVector4 : float dbYVector4 ( int Vector ) dbZVector3 : float dbZVector3 ( int Vector ) dbZVector4 : float dbZVector4 ( int Vector ) dbHermiteVector2 : void dbHermiteVector2 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float SValue ) dbHermiteVector3 : void dbHermiteVector3 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float SValue ) dbHermiteVector4 : void dbHermiteVector4 ( int VectorResult, int VectorA, int VectorB, int VectorC, int VectorD, float SValue ) dbInverseMatrix4 : float dbInverseMatrix4 ( int Matrix4Result, int Matrix4Source ) dbIsEqualMatrix4 : int dbIsEqualMatrix4 ( int Matrix4A, int Matrix4B ) dbIsEqualVector2 : int dbIsEqualVector2 ( int VectorA, int VectorB ) dbIsEqualVector3 : int dbIsEqualVector3 ( int VectorA, int VectorB ) dbIsEqualVector4 : int dbIsEqualVector4 ( int VectorA, int VectorB ) dbIsIdentityMatrix4 : int dbIsIdentityMatrix4 ( int Matrix4Result ) dbLinearInterpolateVector2 : void dbLinearInterpolateVector2 ( int VectorResult, int VectorA, int VectorB, float SValue ) dbLinearInterpolateVector3 : void dbLinearInterpolateVector3 ( int VectorResult, int VectorA, int VectorB, float SValue ) dbLinearInterpolateVector4 : void dbLinearInterpolateVector4 ( int VectorResult, int VectorA, int VectorB, float SValue ) dbMakeMatrix4 : int dbMakeMatrix4 ( int Matrix4 ) dbMakeVector2 : int dbMakeVector2 ( int Vector ) dbMakeVector3 : int dbMakeVector3 ( int Vector ) dbMakeVector4 : int dbMakeVector4 ( int Vector ) dbMaximizeVector2 : void dbMaximizeVector2 ( int VectorResult, int VectorA, int VectorB ) dbMaximizeVector3 : void dbMaximizeVector3 ( int VectorResult, int VectorA, int VectorB ) dbMaximizeVector4 : void dbMaximizeVector4 ( int VectorResult, int VectorA, int VectorB ) dbMinimizeVector2 : void dbMinimizeVector2 ( int VectorResult, int VectorA, int VectorB ) dbMinimizeVector3 : void dbMinimizeVector3 ( int VectorResult, int VectorA, int VectorB ) dbMinimizeVector4 : void dbMinimizeVector4 ( int VectorResult, int VectorA, int VectorB ) dbMultiplyMatrix4 : void dbMultiplyMatrix4 ( int Matrix4Result, int Matrix4A, int Matrix4B ) dbMultiplyVector2 : void dbMultiplyVector2 ( int VectorResult, float Value ) dbMultiplyVector3 : void dbMultiplyVector3 ( int VectorResult, float Value ) dbMultiplyVector4 : void dbMultiplyVector4 ( int VectorResult, float Value ) dbNormalizeVector2 : void dbNormalizeVector2 ( int VectorResult, int VectorSource ) dbNormalizeVector3 : void dbNormalizeVector3 ( int VectorResult, int VectorSource ) dbNormalizeVector4 : void dbNormalizeVector4 ( int VectorResult, int VectorSource ) dbProjectVector3 : void dbProjectVector3 ( int VectorResult, int VectorSource, int Matrix4Projection, int Matrix4View, int Matrix4World ) dbRotateXMatrix4 : void dbRotateXMatrix4 ( int Matrix4Result, float Angle ) dbRotateYMatrix4 : void dbRotateYMatrix4 ( int Matrix4Result, float Angle ) dbRotateYPRMatrix4 : void dbRotateYPRMatrix4 ( int Matrix4Result, float Yaw, float Pitch, float Roll ) dbRotateZMatrix4 : void dbRotateZMatrix4 ( int Matrix4Result, float Angle ) dbScaleMatrix4 : void dbScaleMatrix4 ( int Matrix4Result, float X, float Y, float Z ) dbScaleVector2 : void dbScaleVector2 ( int VectorResult, int VectorSource, float Value ) dbScaleVector3 : void dbScaleVector3 ( int VectorResult, int VectorSource, float Value ) dbScaleVector4 : void dbScaleVector4 ( int VectorResult, int VectorSource, float Value ) dbSetIdentityMatrix4 : void dbSetIdentityMatrix4 ( int Matrix4Result ) dbSetVector2 : void dbSetVector2 ( int VectorResult, float X, float Y ) dbSetVector3 : void dbSetVector3 ( int VectorResult, float X, float Y, float Z ) dbSetVector4 : void dbSetVector4 ( int VectorResult, float X, float Y, float Z, float W ) dbSubtractMatrix4 : void dbSubtractMatrix4 ( int Matrix4Result, int Matrix4A, int Matrix4B ) dbSubtractVector2 : void dbSubtractVector2 ( int VectorResult, int VectorA, int VectorB ) dbSubtractVector3 : void dbSubtractVector3 ( int VectorResult, int VectorA, int VectorB ) dbSubtractVector4 : void dbSubtractVector4 ( int VectorResult, int VectorA, int VectorB ) dbTransformVector4 : void dbTransformVector4 ( int VectorResult, int VectorSource, int Matrix4Source ) dbTransformCoordsVector2 : void dbTransformCoordsVector2 ( int VectorResult, int VectorSource, int Matrix4Source ) dbTransformCoordsVector3 : void dbTransformCoordsVector3 ( int VectorResult, int VectorSource, int Matrix4Source ) dbTransformNormalsVector3 : void dbTransformNormalsVector3 ( int VectorResult, int VectorSource, int Matrix4Source ) dbTranslateMatrix4 : void dbTranslateMatrix4 ( int Matrix4Result, float X, float Y, float Z ) dbTransposeMatrix4 : void dbTransposeMatrix4 ( int Matrix4Result, int Matrix4Source ) >> FTP dbFTPConnect : void dbFTPConnect ( char* UrlString, char* UserString, char* PasswordString ) dbFTPDisconnect : void dbFTPDisconnect ( void ) dbFTPTerminate : void dbFTPTerminate ( void ) dbFTPSetDir : void dbFTPSetDir ( char* DirectoryString ) dbFTPGetFile : void dbFTPGetFile ( char* FtpFilenameString ) dbFTPPutFile : void dbFTPPutFile ( char* LocalFilenameString ) dbFTPDeleteFile : void dbFTPDeleteFile ( char* FtpFilenameString ) dbFTPProceed : void dbFTPProceed ( void ) dbFTPFindFirst : void dbFTPFindFirst ( void ) dbFTPFindNext : void dbFTPFindNext ( void ) dbGetFPStatus : int dbGetFPStatus ( void ) dbGetFTPDir : char* dbGetFTPDir ( void ) dbGetFTPProgress : int dbGetFTPProgress ( void ) dbGetFTPFailure : int dbGetFTPFailure ( void ) dbGetFTPError : char* dbGetFTPError ( void ) dbGetFTPFileType : int dbGetFTPFileType ( void ) dbGetFTPFileName : char* dbGetFTPFileName ( void ) dbGetFTPFileSize : int dbGetFTPFileSize ( void ) >> MEMBLOCKS dbMakeMemblock : void dbMakeMemblock ( int MemblockNumber, int SizeInBytes ) dbMakeMemblockFromBitmap : void dbMakeMemblockFromBitmap ( int MemblockNumber, int BitmapNumber ) dbMakeMemblockFromImage : void dbMakeMemblockFromImage ( int MemblockNumber, int ImageNumber ) dbMakeMemblockFromSound : void dbMakeMemblockFromSound ( int MemblockNumber, int SoundNumber ) dbMakeMemblockFromMesh : void dbMakeMemblockFromMesh ( int MemblockNumber, int MeshNumber ) dbDeleteMemblock : void dbDeleteMemblock ( int MemblockNumber ) dbCopyMemblock : void dbCopyMemblock ( int From, int To, int PosFrom, int PosTo, int Bytes ) dbMakeBitmapFromMemblock : void dbMakeBitmapFromMemblock ( int BitmapNumber, int MemblockNumber ) dbMakeImageFromMemblock : void dbMakeImageFromMemblock ( int ImageNumber, int MemblockNumber ) dbMakeSoundFromMemblock : void dbMakeSoundFromMemblock ( int SoundNumber, int MemblockNumber ) dbMakeMeshFromMemblock : void dbMakeMeshFromMemblock ( int MeshNumber, int MemblockNumber ) dbChangeMeshFromMemblock : void dbChangeMeshFromMemblock ( int MeshNumber, int MemblockNumber ) dbWriteMemblockByte : void dbWriteMemblockByte ( int MemblockNumber, int Position, BYTE Value ) dbWriteMemblockWord : void dbWriteMemblockWord ( int MemblockNumber, int Position, int Value ) dbWriteMemblockDword : void dbWriteMemblockDword ( int MemblockNumber, int Position, int Value ) dbWriteMemblockFloat : void dbWriteMemblockFloat ( int MemblockNumber, int Position, float Value ) dbMemblockExist : int dbMemblockExist ( int MemblockNumber ) dbGetMemblockPtr : DWORD dbGetMemblockPtr ( int MemblockNumber ) dbGetMemblockSize : int dbGetMemblockSize ( int MemblockNumber ) dbMemblockByte : int dbMemblockByte ( int MemblockNumber, int Position ) dbMemblockWord : Word dbMemblockWord ( int MemblockNumber, int Position ) dbMemblockDword : DWORD dbMemblockDword ( int MemblockNumber, int Position ) dbMemblockFloat : float dbMemblockFloat ( int MemblockNumber, int Position ) >> MULTIPLAYER dbDefaultNetGame : int dbDefaultNetGame ( char* Gamename, char* Playername, int NumberOfPlayers, int GameType ) dbCreateNetGame : void dbCreateNetGame ( char* Gamename, char* Playername, int NumberOfPlayers ) dbJoinNetGame : void dbJoinNetGame ( int SessionNumber, char* Playername ) dbFreeNetGame : void dbFreeNetGame ( void ) dbCreateNetPlayer : void dbCreateNetPlayer ( char* Playername ) dbFreeNetPlayer : void dbFreeNetPlayer ( int PlayerNumber ) dbSetNetConnection : void dbSetNetConnection ( int ConnectionNumber ) dbPerformCheckListForNetConnections : void dbPerformCheckListForNetConnections ( void ) dbPerformCheckListForNetSessions : void dbPerformCheckListForNetSessions ( void ) dbPerformCheckListForNetPlayers : void dbPerformCheckListForNetPlayers ( void ) dbSendNetMessageInteger : void dbSendNetMessageInteger ( int PlayerNumber, int IntegerValue ) dbSendNetMessageFloat : void dbSendNetMessageFloat ( int PlayerNumber, float FloatValue ) dbSendNetMessageString : void dbSendNetMessageString ( int PlayerNumber, char* String ) dbSendNetMessageMemblock : void dbSendNetMessageMemblock ( int PlayerNumber, char* MemblockNumber ) dbSendNetMessageBitmap : void dbSendNetMessageBitmap ( int PlayerNumber, int BitmapNumber, int GuaranteePacket ) dbSendNetMessageImage : void dbSendNetMessageImage ( int PlayerNumber, int ImageNumber, int Guarantee Packet ) dbSendNetMessageSound : void dbSendNetMessageSound ( int PlayerNumber, int SoundNumber, int Guarantee Packet ) dbSendNetMessageMesh : void dbSendNetMessageMesh ( int PlayerNumber, int MeshNumber, int Guarantee Packet ) dbGetNetMessage : void dbGetNetMessage ( void ) dbNetMessageInteger : int dbNetMessageInteger ( void ) dbNetMessageFloat : float dbNetMessageFloat ( void ) dbNetMessageString : char* dbNetMessageString ( void ) dbNetMessageMemblock : void dbNetMessageMemblock ( int MemblockNumber ) dbNetMessageImage : void dbNetMessageImage ( int ImageNumber ) dbNetMessageBitmap : void dbNetMessageBitmap ( int BitmapNumber ) dbNetMessageSound : void dbNetMessageSound ( int SoundNumber ) dbNetMessageMesh : void dbNetMessageMesh ( int MeshNumber ) dbNetGameExists : int dbNetGameExists ( void ) dbNetMessageExists : int dbNetMessageExists ( void ) dbNetMessagePlayerFrom : int dbNetMessagePlayerFrom ( void ) dbNetMessagePlayerTo : int dbNetMessagePlayerTo ( void ) dbNetMessageType : int dbNetMessageType ( void ) dbNetGameLost : int dbNetGameLost ( void ) dbNetGameNowHosting : int dbNetGameNowHosting ( void ) dbNetBufferSize : int dbNetBufferSize ( void ) dbNetPlayerDestroyed : int dbNetPlayerDestroyed ( void ) dbNetPlayerCreated : int dbNetPlayerCreated ( void ) >> SYSTEM dbLoadDLL : void dbLoadDLL ( char* DLLName, int DLL Number ) dbDeleteDLL : void dbDeleteDLL ( int DLLNumber ) dbCallDLL : void dbCallDLL ( int DLLNumber, char* FunctionName ) dbDLLExist : int dbDLLExist ( int DLLNumber ) dbDLLCallExist : int dbDLLCallExist ( int DLLNumber, char* FunctionName ) dbEmptyCheckList : void dbEmptyCheckList ( void ) dbCheckListQuantity : int dbCheckListQuantity ( void ) dbCheckListString : char* dbCheckListString ( int IntegerValue ) dbCheckListValueA : int dbCheckListValueA ( int IntegerValue ) dbCheckListValueB : int dbCheckListValueB ( int IntegerValue ) dbCheckListValueC : int dbCheckListValueC ( int IntegerValue ) dbCheckListValueD : int dbCheckListValueD ( int IntegerValue ) dbDisableEscapeKey : void dbDisableEscapeKey ( void ) dbEnableEscapeKey : void dbEnableEscapeKey ( void ) dbDisableSystemKeys : void dbDisableSystemKeys ( void ) dbEnableSystemKeys : void dbEnableSystemKeys ( void ) dbExitPrompt : void dbExitPrompt ( char* MessageString, char* CaptionString ) dbSystemTMemAvailable : int dbSystemTMemAvailable ( void ) dbSystemDMemAvailable : int dbSystemDMemAvailable ( void ) dbSystemSMemAvailable : int dbSystemSMemAvailable ( void ) >> TERRAIN dbLoadTerrain : void dbLoadTerrain ( char* szFilename, int iID ) dbSaveTerrain : void dbSaveTerrain ( char* szFilename, int iID ) dbBuildTerrain : void dbBuildTerrain ( int iID ) dbMakeObjectTerrain : void dbMakeObjectTerrain ( int iID ) dbSetTerrainScale : void dbSetTerrainScale ( int iID, float fX, float fY, float fZ ) dbSetTerrainSplit : void dbSetTerrainSplit ( int iID, int iSplit ) dbSetTerrainTiling : void dbSetTerrainTiling ( int iID, int iTile ) dbSetTerrainHeightmap : void dbSetTerrainHeightmap ( int iID, char* szFilename ) dbSetTerrainTexture : void dbSetTerrainTexture ( int iID, int iBase, int iDetail ) dbSetTerrainLight : void dbSetTerrainLight ( int iID, float fXDir, float fYDir, float fZDir, int iRed, int iGreen, int iBlue, float fScale ) dbGetTerrainGroundHeight : float dbGetTerrainGroundHeight ( int iID, float fX, float fZ ) dbGetTerrainXSize : float dbGetTerrainXSize ( int iID ) dbGetTerrainZSize : float dbGetTerrainZSize ( int iID ) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FIM <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<