************************************ >> SBGames 2008 - COMPUTING TRACK << >> LIST OF ACCEPTED FULL PAPERS << ************************************ Seq. Title / Authors 1 Procedural Animation with Genetic Algorithms and Physics Simulation Pedro Luchini de Moraes, Bruno Feijó, Marco Pacheco 2 SDK Gameplay - Ferramenta voltada para edição de Gameplay. Julio Alberto Contreras, Leandro Motta Barros, Fernando Osório 3 Parallel Culling and Sorting based on Adaptive Static Balancing Lucas Machado, Bruno Feijó 4 Proposta de uma heurística para o jogo de dominó de 4 pontas Nirvana Antonio, Cicero Costa Filho, Marly Costa 5 Event Relations in Plan-Based Plot Composition Angelo Ciarlini, Simone Barbosa, Marco Antonio Casanova, Antonio Furtado 6 Improving Boids Algorithm in GPU using Estimated Self Occlusion Alessandro Silva, Wallace Lages, Luiz Chaimowicz 7 P2PSE - A Peer-to-Peer Support for Multiplayer Games Felipe Jung Vilanova, Carlos Eduardo Benevides Bezerra, Marcos Crippa, Fabio Cecin, Claudio Geyer 8 A Feature Model Proposal for Computer Games Design Victor Sarinho, Antonio Apolinário 9 Fast and Safe Prototyping of Game Objects with Dependency Injection Erick Passos, Jonhnny Silva, Giancarlo Nascimento, Esteban Clua, Lauro Kozovits 10 Supermassive Crowd Simulation on GPU based on Emergent Behavior Erick Passos, Mark Joselli, Marcelo Zamith, Jack Rocha, Anselmo Montenegro, Esteban Clua 11 Uma Ferramenta para Apoio ao Ensino de Programação Declarativa Alex Machado, Esteban Clua, Flávio Soares Corrêa da Silva, Marcelo Corrêa 12 A Real-Time Proxy Toward Flexible Teamwork in Dynamic Environment Ivan Monteiro, Luis Otávio Alvares 13 Neuronal Editor Agent for Game Cinematography Erick Passos, Anselmo Montenegro, Vinicius Azevedo, Vitória Apolinário, Esteban Clua, Cesar Pozzer 14 IRTaktiks: Jogo de Estratégia para mesa Multitoque Willians Schneider, Nilson Calazans, Luis Mauruto 15 Simulation of Deformable Bodies Based on Tetrahedral Meshes and Shape Matching Guina Sotomayor Alzamora, Yalmar Atencio, Claudio Esperança 16 An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU Mark Joselli, Esteban Clua, Anselmo Montenegro, Paulo Pagliosa, Marcelo Zamith, Regina Toledo 17 Using Game Engines in Digital Manufacturing through Immersive and Collaborative Visualization Systems Silvia Botelho, Nelson Duarte Filho, Jônata Carvalho, Pedro Marcos, Renan Maffei, Rodrigo Oliveira 18 Parallel Lazy Amplification: Real-Time Procedural Modeling and Rendering of Multi-Terabyte Scenes on a Single PC Carlúcio Cordeiro, Wagner Corrêa, Luiz Chaimowicz 19 Posicionamento de Câmeras por meio da Simulação Física Daniel Pires, Erick Passos, Esteban Clua 20 Algoritmos de busca em tempo real aplicados a jogos digitais Eder Trindade, Ricardo Martins Ferreira, Eduardo Fantini, Hugo de Paula 21 A Facial Animation Interactive Framework with Facial Expressions, Lip Synchronization and Eye Behavior Rossana Baptista Queiroz, Marcelo Cohen, Soraia Musse 22 Um Algoritmo Evolutivo para Aprendizado On-line em Jogos Marcio Crocomo, Eduardo do Valle Simoes 23 A Cellular Automata Framework for Real Time Fluid Animation Sicilia Judice, Bruno Barcellos, Gilson Giraldi 24 Plataforma Saberlândia: Integrando Robótica e Multimídia no Desenvolvimento de Jogos Educacionais Ivete Pinto, Silvia Botelho, Rodrigo Souza, Thiago Goulart, Rafael Gonçalves Colares, Raphael Campos 25 Jogo Simulador de Vida Artificial Implementado em Hardware Reconfigurável Felipe Navas, Eduardo do Valle Simoes Accepted: 25 ===================================================